Trait & Abilities
Raise Skeleton: When a nearby enemy Minion dies, it becomes a Skeletal Warrior for 15 seconds. Up to 4 Skeletal Warriors can be active at once.
 Bone Armor: Activate to gain a Shield equal to 25% of your maximum Health for 3 seconds.
[Q] Spectral Scythe: Summon a scythe at target location that travels toward you after a 1-second delay, damaging enemies in its path.
[W] Cursed Strikes: Once activated, your Basic Attacks over the next 4 seconds deal damage in a wide arc and reduce the Attack Speed of enemies hit by 50% for 2 seconds.
[E] Bone Prison: After a 2-second delay, root target enemy in place for 2 seconds.
[R] Poison Nova: After a short delay, release poisonous missiles that deal massive poison damage over 10 seconds to all enemies hit.
[R] Skeletal Mages: Summon 4 Skeletal Mages in a line that attack nearby enemies and slow them by 30% for 2 seconds. Lasts up to 15 seconds.
[Active] Backlash: When Bone Armor expires, nearby enemies take 15% of their maximum Health as damage.
[Active] Shackler: While Bone Armor is active, nearby enemies are slowed by 30% for 1 second.
[Active] Shade: While Bone Armor is active, you evade all Basic Attacks, but its cooldown is increased by 10 seconds
[Q] Death's Reach: Increase Spectral Scythe range by 20%.
[E] Jailors: Bone Prison summons 2 Skeletal Warriors that fixate on the target for 15 seconds. These Skeletal Warriors do not count toward your maximum Raise Skeleton count.
[Trait] Trag'Oul's Essence: Raise Skeleton restores Mana.
[W] Harvest Vitality: Cursed Strikes Heal you for each enemy Hero hit.
[W] Weaken: Increases Cursed Strikes attack speed slow to 75%.
[Trait] Rathma's Blessing: Gain health whenever a skeleton is summoned.
[R1] Poison Nova: Poison enemies around you.
[R2] Skeletal Mages: Summon Frost Mages to damage and slow enemies.
[Q] Decrepify: Spectral Scythe slows enemies by 40% for 3 seconds.
[W] Giant's Curse: Cursed Strikes deal an additional 2% of an enemy hero's maximum Health as damage.
[Trait] Corpse Explosion: Skeletal Warriors explode on death, dealing damage in a small area. Damage is doubled vs. non-heroic enemies.
Executioner: Basic attacks deal 40% more damage against slowed, rooted, or stunned targets.
[Q] Flowing Wounds: Reduces Spectral Scythe's cooldown by 4 seconds if it hits an enemy Hero.
[E] Amplify Damage: Enemies rooted by Bone Prison become Vulnerable for 2 seconds, taking 25% increased damage.
[Trait] Skeleton Mastery: Increases maximum Skeletal Warrior count to 6 and increases their damage by 100%.
[R1] Call of the Grave: Enemies hit by Poison Nova now also take an additional 1% of their maximum Health as damage every second.
[R2] Raised Mage: When a nearby enemy Hero dies, a Frost Mage will rise from the corpse to fight for you. Also increases Frost Mage slow amount to 50%.
[Q] Mortal Wound: Enemies hit by Spectral Scythe receive 75% reduced healing for 4 seconds.
[Active] Bone Spear: Deal damage to enemies in a line.
Before sharpening your scythes and wear your Necromancer outfit, here are some notes the developers provided:
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